﻿using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;

[CreateAssetMenu (fileName = "NewEnemy", menuName = "Enemy")]
public class Enemy : ScriptableObject
{
    public Sprite enemyIcon;
    public string enemyName;
    public int enemyHealth;
    public int enemyAttackUp;
    public int enemyAttackDown;
    public int enemyDefence;
    [Space]
    public int experienceGain;
    public int value;

    public List<Item> loots;
}
